According to Dr. Ray Kurzweil in his book, The Singularity is Near, the Singularity will, as we have discussed, be a new virtual reality, i.e. a new hologram within a hologram within a hologram, which makes it virtually impossible to escape the AIF’s trap.
Now, is there a more sophisticated way for the young people of today to prepare for this new entrapment than just to play ordinary video games? Yes, there is, and we need not go any further than to look at Amazon.com.
There is now a new game called Mindflex that works via a headset.
This is what it says in the online promotion of this product;
A lightweight headset containing sensors for the forehead and earlobes measures your brainwave activity. When you focus your concentration, a small foam ball will rise on a gentle stream of air. Relax your thoughts and the ball will descend. By using a combination of physical and mental coordination, you must then guide the ball through a customizable obstacle course the various obstacles can be repositioned into many different configurations. MindflexTM combines advanced technology with the power of thought to create an interactive experience unlike any other a game where players compete in the ultimate mental marathon!
For ages 8 and up. [Amazon - Mindflex Game, op. cit.]
This particular game is teaching the very young player to become psychic while having the helmet on. Here is more from the online promotion of Mindflex,
Move the Ball with the Power of your Mind
Skeptics will be quick to point out that the console's moveable fan nozzle holds the ball aloft on a cushion of air. However, as players learn to alternately focus and relax their minds, the ball will respond by rising and falling. An instruction manual provides various concentration and relaxation techniques to try such as math problems or visualization and practice exercises.
Once you feel like you've mastered the art of telekinesis, you can test your mental acuity with five challenging games designed for groups of one to four players. Use the game console to select your game, set the difficulty level, and track your scores.
Design a Mind-Bending Obstacle Course
A variety of hoops, hurdles, funnels, and a teeter-totter can be positioned however you choose on the game console. Players use their minds to move the ball under, over, or through the obstacles. Several games test speed, while another challenges the players to lift a ball up and through a funnel, shooting it across the game console to score points.
While Mindflex's advanced technology is sure to intrigue, mastering the games may prove difficult for some. Because concentration techniques will vary from person to person, the game rewards patience and a willingness to experiment. Fans of mazes and brain teasers will appreciate the mental challenge, and creative types will like designing the obstacle courses. [Ibid.]
Fig. 6-4: Mindflex.
In the Wes Penre Papers I wrote extensively about the need for us humans to become more psychic in order to discern what is going on around us and to be able to become more multidimensional so that we can connect with our inner universe, which we then can project outside ourselves to have multidimensional experiences outside the trap. However, games such as Mindflex are making the player psychic with the assistance of technology to prepare for the Singularity. The natural way and the artificial way of obtaining psychic abilities have two very different outcomes; one outcome will trap us further while the other one will help set us free. Because psychic abilities are a part of being human in our original state, everything that makes us more psychic will be attractive — especially to the young people, who are the main target here. Mindflex is of course just one way for people to obtain psychic abilities in an artificial way, and more things like this will come on the market, doing the same thing, and more.
Another product of a similar kind can be ordered from Hammacher Schlemmer enabling you to move a UFO with your mind:
The Mind Controlled UFO
This is the orb that uses your focused brain waves to remotely control its flight. An included headband and earlobe clip measures electrical activity produced by your brain (similar to EEG monitoring technology used by medical professionals). A downloaded app converts an iPhone or Android device into a remote control that pairs with the headband via Bluetooth. As you relax and concentrate, an included infrared transmitter connected to your smartphone’s audio port sends a wireless signal to the UFO. The app provides a control panel that allows you to adjust the throttle, yaw, and pitch thresholds of the UFO’s propellers, adjust the sensitivity of concentration, and filter background electromagnetic interference. The included USB cable charges both the infrared transmitter and the UFO from a computer connection. Headset requires one AAA battery. Ages 14 and up. [Ibid, op. cit.]
As the reader can see, all aspects of life are being covered in order to prepare us for Kurzweil’s “fantastic” Singularity.
Fig. 6-5: Mind Controlled UFO.
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